Just having a creature that gives you hexproof and has some sort of defense against removal is solid, and once you factor the protection your other heroes get, its pretty good, especially when you have game-winning heroes around like Thor or Hulk
Being able to interact with those strategies simply by playing a single CotV for 0 or 2 mana, CotV gained tremendous value and importance in Modern
The difference with this set is the Illumineers Quest Deep Trouble, a solo mission or a cooperative opportunity to take down Ursula in a game
Ancient Tomb + City of Traitors While Ancient Tomb is clearly superior to City of Traitors, most decks that include the former find room for a copy or two of the latter
The spells advantage lies in its Convoke ability, enabling the controller to tap any number of creatures to help cover the cost, which is especially useful if theyre low on land
Sun Ce, Young Conquerer Of the Portal: Three Kingdoms legendary fun-times, Sun Ce is probably my favorite to run as a Commander that hasn't been reprinted