This is what the three of us played at Pro Tour Magic Origins : G/W Constellation -- Magic Origins Standard| Kyle Boggemes, Stu Parnes, and MaxVety Creatures (16) 4 Courser of Kruphix 4 Eidolon of Blossoms 4 Herald of the Pantheon 4 Nyx-Fleece Ram Spells (19) 4 Kruphix's Insight 2 Frontier Siege 2 Starfield of Nyx 3 Sigil of the Empty Throne 4 Banishing Light 4 Silkwrap Lands (25) 5 Plains 8 Forest 4 Blossoming Sands 4 Temple of Plenty 4 Windswept Heath Sideboard (15) 1 Sigil of the Empty Throne 4 Suspension Field 4 Boon Satyr 2 Tormod's Crypt 1 Nissa, Worldwaker 3 Plummet What Changed from Pascal's Deck
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Creatures (3) Planeswalkers (3) Lands (22) Spells (32) Moat is kind of like the white Counterbalance
And then it'll give all your tokens double strike
#3: Horizon Lands Horizon Canopy is one of the best lands in Humans in its pre- Modern Horizons form, as it gives you a mana source that doubles as card draw when youre looking for more gas later in the game
Keep the engine going with Sylvan Library Whenever youre playing a mono green deck youll eventually run out of steam