We were only playing with starter decks, so there may be more complex cards in the full set, but it seems like the game was designed to be more on the simple side
Cast it on a later turn for its foretell cost.) Instant Ultimate Magic: Holy Permanents you control gain indestructible until end of turn
Cloud caring about power 7 or greater also makes sense for FFVII, since so many things in that game reference the number 7
And for a cost of one mana and a tap, they can loan those abilities out to a target creature
Sometimes one of the commons will be replaced with a foil card of any given rarity, usually common but they can be of a higher rarity if you're lucky
Even though inspiration for Final Fantasy cards has been pulled from across all of its games, the focus is really on Final Fantasies 6, 7, 10, and 14, with each of those games getting its own Commander Deck