Four-Color Control (7.5% of the Winner's Metagame) 4 Tablet of Discovery 4 Inevitable Defeat 4 Jeskai Revelation 4 Great Hall of the Biblioplex 4 Stock Up 3 Consult the Star Charts 3 Steam Vents 3 Sacred Foundry 2 Shattered Sanctum 2 Flashback 2 Mistrise Village 2 Sear 2 Stormcarved Coast 2 Day of Judgment 2 No More Lies 2 Hallowed Fountain 2 Firebending Lesson 2 Riverpyre Verge 1 Plains 1 Cori Mountain Monastery 1 Lightning Helix 1 Multiversal Passage 1 North Wind Avatar 1 Godless Shrine 1 Sundown Pass 1 Sunbillow Verge 1 Gloomlake Verge 1 Abrade 1 Three Steps Ahead 2 Flashfreeze 2 Emeritus of Ideation 2 Strategic Betrayal 1 Outrageous Robbery 1 Disdainful Stroke 1 Petrified Hamlet 1 Day of Judgment 1 Ancient Vendetta 1 Negate 1 Pest Control 1 Pyroclasm 1 Riverchurn Monument Four-Color Control seeks to dictate the pace of the game through a carefully balanced mix of countermagic, removal, sweepers, and card-draw spells

This means there are seven total rewards per card, but we've grouped them together to make it easier to read
Riley ran back inside Duel Academy, and Declan pursued her
Individual cards dont necessarily hold value that well, so I dont really focus on them
Situations where you just need blockers it also outperforms Ob Nixilis of the Black Oath
Mishra does replace the power and toughness of the Vehicle he makes a copy of, so you Tangle Tumbler will just be a 4/4