Personally, Ive found that building a strong deck around your rare pulls makes playing the game even more enjoyable
Its an amazing duo with those sorts of cards
Some of the tales from the vault have become some of the most legendary stories ever
After doing this research, this is the number I would most broadly tend to use if someone asked me how many total cards Magic there are
This commander, and the others that its similar to, provide us with a pretty clear direction: we'll fill the deck with cheap and evasive Scouts, Pirates, and Rogues, pair those creatures with some artifact and non-hand casting synergies, and look to end the game with a buffed-up board of similarly-typed creatures
This card will really get the deck going with casting instants and sorceries