Deck construction and strategy are central activities, with the game serving both as a teaching tool for newcomersthanks to stepbystep tutorials on summoning mechanicsand as a sandbox for veterans to experiment with archetypes and tactics
If additional cards are not required, Stratos can destroy spells and traps based on how many Hero cards in the player's hand
The Dominus duo may shift the power of balance between card types at last, especially since they work well with certain archetypes, like Paleozoic and Traptrix
It is a Level Ten, so it requires a bit of investment, but it's worth it to get its effects off
Cosmic Cyclone is comparatively low-impact, but it deserves a mention because it can out floodgates like Anti-Spell Fragrance that straight-out prevent any plays, thus being a game-changer more often than one might expect
Slap-on-the-Wrist Nuke: Bruno/Antimony manages to blow out a freaking sun with his Delta Accel Synchro