Nissa doubles your green mana production, and will likely see play Standard as a finisher
Finally, a lot of my discussion has been predicated on the creatures you cast wanting to attack
Travel back in time to a war-torn Tarkir where five clans clash with the mighty dragons of the past
Plus, Im also not a big fan of playing cards from exile cards that Wizards of the Coast (WotC) has been pushing lately, at least not in Commander
Don Andres, the Renegade Don Andres, the Renegade rewards you for stealing opposing spells and sets up an intricate little value package if you focus on Treasure
Getaway Glamer Folks use Touch the Spirit Realm as a blink that can be slow removal in various decks, including Goryo's Vengeance scam decks in Modern