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Two mana is dirt cheap for potentially not dying to a combo or a creature that would be otherwise too big for you to handle
In an Amber-focused deck where overwhelming the enemy with cards is a priority, this one is annoying to deal with in a way that other one-drop cards just can't claim
But, thanks to Wizards of the Coasts Universes Beyond sets of cards, Bethesdas post-apocalyptic RPG franchise, Fallout, has made the jump into Magic
With just six lands on the battlefield, you are looking through eight of their cards per turn
In a normal set it would have been my top choice