After an Adventure resolves and the card is exiled, you may play the card from exile but not the Adventure
It opens up different pathways for curation and deck construction allowing for more creative expression
(Notably, the creature only has to leave the battlefield to trigger Zenos, meaning it can be flickered or bounced, as well.) I cant imagine a card like this reaching double digits anytime soon
It's also legendary for Commanding
For example, if youre on the play and your starting hand after a mulligan contains a one-drop, two two-drops, two four-drops and two five-drops, then I will usually start on turn one by inking the worst four-drop
Her Trance ability allows players to gain flying as well as mill cards during their combat phase, then pay 2 mana when she deals damage to cast those milled creature cards from the graveyard onto the field