Whenever a creature you control deals combat damage to an opponent, put a point counter on artifact
Zookeeper Mechan This fun two-drop bigger butted 1/3 for blocking and then tapping for Red mana artifact dork is next
Theres a bit of overlap between these and the venture cards, with five that act as both venture and payoff cards and three that offer just payoff, for a total of eight payoff cards overall
Synergies and Winning Conditions Now let's turn to synergies and win-con, and we'll start with the latter in a pair of two six-drop mono-Red stuff
Its best to play these cards if you have a way to avoid losing the next turn, like Angel's Grace, Platinum Angel, or Lich's Mastery
The Frog has a smaller body at 1/1, but it can block flyers with reach and then give it deathtouch with 2 mana so if you have it untapped and ready, people might avoid attacking you with grounded or flying stuff too in order to not trade down with a 2 mana 1/1