That's a lot of utility, all wrapped up in one super-economical 4-mana package
In this game of keep-away, players must make it through traps and obstacles set by the mighty Jafar to capture the source of his power
You can lean into classic Merfolk control, pivot into evasive Azorius fliers, or even take Sygg in a Voltron direction
Technically, theres nothing stopping Wizards from creating a new ultra chase variant, and regular reprints can still affect prices, too
Catching you up against fast opponents or going over the top in the late game are both common functions of this creature, and it enters unfair territory when you scam it with blink or Supernatural Stamina effects
Many highlight how its synergies feel rewarding, turning a lighthearted theme into a competitive option