Clockspinning Demonic Collusion Elvish Fury Evangelize Haze of Rage Mystic Speculation Recruit the Worthy Reiterate Spell Burst Sprout Swarm Walk the Aeons Whispers of the Muse Wurmcalling
A word of caution, however: historically, milling has not been a strong competitive strategy
I left it out initially because it's only a 9/9, which leaves us one charge counter short of turning on Dawnsire, but in practice, we can probably tap a random mana dork or card-draw creature at some point in the game to get the last counter
[5] The game was single-player only upon release
BT11-018 R Digimon Lv.6 Shoutmon DX Color Red Blue Cost 13 DP 12000 Digivolve Cost 1 Red 4 from Lv.5 Digivolve Cost 2 Blue 3 from Lv.6 Form Mega Attribute Data Type Composite/Xros Heart/Blue Flare Card Text 1 [Effect] The name of this card/Digimon is also treated as [OmniShoutmon] and [ZeigGreymon]
Besides the rather weak gameplay effect (if the player had creatures in the first place, then they would block the Necrite with it), I'm not sure what the 'sacrificial' bit is supposed to represent here