I've been tinkering with a green stompy variant myself lately and came a similar conclusion
Many games went Man-o'-War your turn 3 creature, Man-o'-War your same creature on turn 4, Undo your same creature and one of my Man-o'-Wars on turn 5, Man-o'-War the creature yet again on turn 6
Flitterstep Eidolon More and more saboteur abilities are printed every set, so to ensure you've got at least one creature that can slip through defenses is a job for Flitterstep Eidolon
Scourge of the Skyclaves Every modern MtG player will see the resemblance to Death's Shadow in Scourge of the Skyclaves
Bombardment already has a home in zombie shells, where you can recur threats like Bloodghast and Gravecrawler until you essentially burn your opponent out
It just means you get max benefit most of the time, which isnt how I think the card should play