The goal with Gladecover Scout is to load it up with plenty of auras and equipment to power it up, turning the little Elf into an unstoppable killing machine that can take down an opponent in a swing or two
I strongly suggest playing this and doing your best to mask it when you need to take out that lingering Thassas Oracle or something similar
This is kind of a complicated issue, so Ill try to break it down into simpler terms
Wizards of the Coast knew exactly what it was doing by choosing these two in particular
PRB-01 reprinted several tournament-relevant cards with fresh artwork: Sanji Leader (PRB01-001) grants Rush to cost-8-or-less characters a unique aggressive strategy for blue/purple builds Green Doflamingo (10-cost) remains a meta-relevant finisher Charlotte Katakuri continues to see play as a removal tool Gum-Gum Red Roc is still one of the most efficient removal events in the game Buying singles is almost always more cost-effective for competitive decks
If the battle is destroyed, sacrifice, exiled, or removed from play in any other way, that counter was not removed and it will not be able to be cast from exile